[{"data":1,"prerenderedAt":44},["ShallowReactive",2],{"projects-mds":3},{"id":4,"title":5,"body":6,"date":30,"dateFrom":31,"dateTo":32,"description":17,"extension":33,"image":34,"meta":35,"navigation":38,"path":39,"published":38,"seo":40,"snippet":41,"stem":42,"tags":30,"__hash__":43},"projects\u002Fprojects\u002Fmds.md","MDS",{"type":7,"value":8,"toc":27},"minimark",[9,18,24],[10,11,12,17],"p",{},[13,14],"img",{"alt":15,"src":16},"","\u002Fimages\u002Fprojects\u002Fmds\u002Fimage_1.jpg","\nA TV could be used as a board and smartphones the hand cards of a game.",[10,19,20,23],{},[13,21],{"alt":15,"src":22},"\u002Fimages\u002Fprojects\u002Fmds\u002Fimage_2.jpg","\nA laptop could be used by a game master to influance the game.",[10,25,26],{},"Multi Device Game Server or MDGS was my graduation project. While working on City of Shadows the team and I were thinking about changing the game so it can be played on a TV and controlled through smartphone. I felt this would be a great subject to explore and a great way to apply my knowledge of game development and web development at the same time. I wrote MDGS as a proof of concept together with a design document for the implementation of the game Fury of Dracula. The project taught me a lot about networking and the challenges online multiplayer brings to game development.",{"title":15,"searchDepth":28,"depth":28,"links":29},2,[],null,"2018-01-01","2018-05-01","md","\u002Fimages\u002Fprojects\u002Fmds\u002Fcover.jpg",{"slug":36,"employer":37},"mds","HKU",true,"\u002Fprojects\u002Fmds",{"title":5,"description":17},"A lib for connecting PC's and Smartphones to your game","projects\u002Fmds","a48-p6cewWv3EenWVGnK4lS3EkfhCav9tR3W6A4KUmc",1792442025276]